

The power and speed are increased when the special button is held longer before releasing. One useful application of down air is comboing into it from a Z-Dropped banana.ĭiddy Kong's fires a peanut from his popgun in his neutral special. You can use this move for offstage KOs, but it is somewhat high risk/high reward, as it's difficult to hit due to its slow speed and short range. Down Airĭiddy Kong's down air has a meteor hitbox. The range isn't great, but its quick startup makes it a great combo extender and juggling tool. Up Airĭiddy Kong's up air has a quick startup. It is also a decent KO move, and can also be used offstage for an edgeguard. It also has a short duration, allowing it to combo into itself on mid-air opponents. Back Airĭiddy Kong's back air has a quick startup.

Its long range makes it a good poking tool. Pressing A+forward together with jump will allow you to use it while rising, which also decreases its ending lag. Forward Airĭiddy Kong's forward air is very fast attack. Its long lasting hitbox makes it great as a combo starter, as fastfalling with it onto an opponent will put them in the air and allow for a follow up. The attack launches the opponent into the air, which can connect to a variety of aerial combos. (← or → Opposite of the direction you are facing + A while airborne)ĭiddy Kong's neutral air has quick startup. (Hold ← or → in the direction you are facing + A while airborne) The attack can be used to catch rolls or knock opponents off stage to set up for an edgeguard. As with up smash, be mindful of its weakness in KO power. Down Smashĭiddy Kong's down smash has a quick startup. It can be comboed into from down tilt as well. It can be used to catch landings, as an out of shield option, or as a quick whiff punish. However, its speed doesn't totally make up for its weakness, since it only starts to KO around 140%. Up Smashĭiddy Kong's up smash has a extremely quick startup. However, it runs the risk of being punishable when whiffed or used on shield, so it isn't used much outside of banana throw → forward smash. It's one of Diddy Kong's attacks with the strongest KO power, and is the go-to follow up to use after throwing tripping a standing opponent with a banana. By running at the opponent after using down tilt, it can easily combo into itself at most percents, as well as an up smash at higher percentages for a KO confirm.ĭiddy Kong's forward smash is an attack great for its damage, range, and knockback. It doesn't have the best range, but it's low endlag makes it useful as a poking tool. Down Tiltĭiddy Kong's down tilt has a quick startup. The wide attack range covers Diddy Kong's rear, so it's also primarily used as a short range get-off-me tool, and can also combo into Diddy's aerials.

Up Tiltĭiddy Kong's up tilt has a quick startup. It's lengthy cooldown makes the difficult to use as a poking tool, but it is quite powerful, and can be used to hit opponents near the ledge. Forward Tiltĭiddy Kong's forward tilt has a quick startup and the largest range of all of Diddy Kong's attacks. The move itself launches opponents into the air, which you can follow up with an aerial, such as up air, neutral air, or forward air. Dash Attack / Tiltsĭiddy Kong's dash attack has a quick startup, long duration, and short cooldown, which all make it a good attack to find an opening, and overall one of his best neutral tools. Unlike previous games, Diddy no longer has a rapid jab portion using hs tail. Lastly, his aerials also work pretty well out of shield, in the event that you do not have a banana in hand.ĭiddy Kong's jab has a quick startup but short range, so it's primarily used as a get-off-me tool at short range, which is great as a landing tool. He can also throw the banana forward or backward, which is great for hitting opponents from a distance. Notably, jumping and using a z-dropped banana takes only 4 frames, and will lead into a down air or smash attack. When shields while holding banana, he has a number of quick and low commitment options he can use out of shield. His up smash is extremely quick, making it a very good option for an out of shield punish on opponents close to or above Diddy. A combo that will connect to opponents with low percents.ĭiddy Kong Frame Data and Moveset Best Out of Shield Options Moveĭiddy Kong's frame data, combined with the use of his held item (banana) gives him great out of shield options.
